Results of the project
The ESCAPE project will produce 18 SDG-focused escape games in six languages, a Digital Hub for open educational resources, and a Trainer Ambassador Programme training 150+ teachers. At least 1,800 students will benefit from game based learning, with 80% improving SDG awareness. The project will engage 250+ stakeholders through Multiplier Events, ensuring long-term integration of gamification in education and broad adoption across schools and training institutions.
